XNA : How to show Image in Windows Phone Game

August 24, 2013 0 Comments

Step-1 : Right below the SpriteBatch spriteBatch ; line , add the following :

GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        Texture2D texture;
        Rectangle current = new Rectangle(40, 40, 100, 75);
These are all the variables you will need for the show image in window Phone game , here is a quick breakdown:
texture : The Texture2D class holds a two dimensional image . We will define a small texture in memory to use when drawing the image.
current : The XNA Framework defines a structure called Rectangle that can be used to represent an area of the display by storing the x and y position of the upper left corner along with a width and height.

Step-2 : Add the following code to the LoadContent( ) method after the spriteBatch initialization:
spriteBatch = new SpriteBatch(GraphicsDevice);
            texture = Content.Load<Texture2D>(@"squ");
1. Download image from internet
2. Save the image as squ.bmp in a temporary location.
3. Back in visual c# Express , Right-click on WindowsPhoneGame1Content (Content) in solution Explorer (You may need to scroll down to see it) and select Add | Existing item.
Browse to the image you downloaded and click on ok.

Step-3 : Add the following code after the call to clear the display


            // TODO: Add your drawing code here
            spriteBatch.Draw(texture, current, Color.Red);



XNA : How to show Image in Windows Phone Game

Source code :

Jacob Lefore

Some say he’s half man half fish, others say he’s more of a seventy/thirty split. Either way he’s a fishy bastard. Google